I recommend to remove them and go with the template values instead. Keep in mind mods typically have their own wheel friction values that will override these, and they are often too high. This mainly increases pavement traction to reduce the excessive wheel spin that MR has on pavement, while not allowing vehicles to climb ridiculous slopes. In _templates\trucks.xml, use these values. In the game's installation folder, extract the file media.xml from Media.zip and change the value as follows, then put it back into the zip file: In the game's installation folder, remove env_mud_particle from MeshCache.zip. To remove those oversized ugly mud chunks from tires: And I'm talking about both visual and physical properties. I recently found ways to make the mud better (more realistic) and I decided to share them here if anyone is interested and doesn't already know about this.
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